Category Archives: .NET

Object header get complicated

Object header, sync block, thin lock vs fat lock, hashcode – all of this and more will be explained in the following post. First, let’s make a brief overview on the object header in the CLR. What is the object … Continue reading

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C# Behind the scenes – Local Functions

The second “Behind the scenes” article, will be about local function. This is much simple from previous post about yield keyword. In short, local function translated to a method of the class. Example 1

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C# Behind the scenes – `yield`

The first “Behind the scenes” article will be about yield keyword. Lets take for example a very simple code that return numbers 1,2,3: The compiler translates this 4 lines code into an entire class.

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C# Behind the scenes

I see a lot of beginners programmers, but certainly not just beginners, who are not sure how things work in C#. I’m not talking about the CLR but about the language itself. And mostly specific on all sorts of keywords … Continue reading

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DumpMiner – UI tool for playing with ClrMD

ClrMD is a library built by Lee Culver. This is a live process and crash dump introspection library.  It allows you to write tools and debugger plugins which can do thing similar to SOS and PSSCOR. I’m not going to … Continue reading

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Mono.Cecil – Simplify and Optimize macros

You may have seen it, but what does it actually do? Do I need to add them? When we write IL macros, we emit instruction after instruction to the method body. Instruction, is operation to do (e.g. math operations, load\store, … Continue reading

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Mono.Cecil – IAssemblyResolver

One of the important thing you need to know when you start to do real work with Cecil is the IAssemblyResolver The role of this interface, is to handle module resolving.

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